Michael Naimark
Independant media artist and researcher Institute of Advanced Media Arts and Sciences - Japan
Michael Naimark has been a professional media artist and researcher for over two decades. He is expert in place representation and its consequences, and has worked extensively with field cinematography, interactive systems, and immersive projection. His art projects have been exhibited internationally. After receiving an undergraduate degree in cybernetic systems, Naimark spent the late 1970s at MIT and was on the original design team for the MIT Media Lab. In the 1980s he was an independent media artist making artworks for the Paris Metro, the Exploratorium, the ZKM, and the Banff Centre, and consulting for companies including Atari, Lucasfilm, Apple, and Panavision. In the 1990s he held a research appointment in arts and media at Interval Research Corporation. Last year his 3D interactive installation Be Now Here was exhibited as a unique collaboration between the San Francisco Film Festival and San Francisco Museum of Modern Art. Naimark is on the Board of Directors of the ZeroOne: The Art and Technology Network in Palo Alto; the Board of Advisors of the Media Lab Europe in Dublin; and the Editorial Boards of Leonardo Electronic Almanac and Presence journals, both from MIT Press. He has been a member of the Society for Visual Anthropology since 1984. Currently Michael is in-residence at the Institute of Advanced Media Arts and Sciences in Japan through summer 2002 and drumming up support for a sustainable arts center + research lab.
Contribution:
(Re)Presenting Place: Some Projects and Experiments
Sense of place is a deeply human instinct, motivating such diverse activities as home-making, colonization, tourism, and war. Much of the history of art has focussed on representing place. New media opens up new ways of representing place, whether its color pigment, paint in tubes, photography, cinema, or video. But the past two decades have witnessed extraordinary developments in media technologies offering new possibilities, particularly along the dimensions of immersion and interaction. My work has explored these dimensions, using cinemagraphic tools combined with new media technologies and new interface design. The work is equally driven by aesthetic and personal priorities, including a cinema vérité-style approach, a sensitivity to local inhabitants, and an appreciation of cultural and political implications. This work can be organized around three new genres of investigations: representation of moving around a space (Moviemaps), representation of looking around a space (Panoramics), and representation of real-time live space using the Internet. This presentation will show brief video examples of the following projects, followed by several observations and conclusions.